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natural places as design spaces

david browning's blog

 

Gonubie

 nic & I went for a walk on the beach at Gonubie, where I made this quick and dirty pano of Gonubie river, as it flows into the sea.

 

 

 

Vertical gardens

  I came across this fascinating web site showcasing gardens built on vertical surfaces. It struck me as showing a desire to cover up the built environment; so turn parts of our concrete and glass environment into something more 'natural'. However, going to such lengths (even though it is relatively low tech, apart from automated watering and feeding systems) says more about our need to control than our love and appreciation of nature, to my mind at any rate.

 

 

 

Nature and IT in the tropics


From: xxx.xxxxx@jcu.edu.au
Subject: URGENT NOTICE: Total campus computer and communications outage required NOW!
Date: 21 September 2007 1:20:46 PM
To: xxxxxxxxxxxxxx@jcu.edu.au

To: The JCU Community

 

 

 

Basecamp

After discussion with Peter Benda we decided that Basecamp was the best option.

 

African sunsets

I came across this set of sunset piccies on flickr and even though they're somewhat schmaltzy they evoked a real visceral response in me. Some of them might not even be 'sunset' photos - they might just be photoshopped to have sunsettish colours. I think I was surprised - I'm sure my heart-rate went up and there would have been a measurable change in my galvanic skin response - but how do you measure the lump in my throat?

 

What's so fascinating about panoramas?

I very much enjoy making panoramas and simple ones are very easy to make. It seems a number of people find them fascinating - it's much more than a typical picture of a view. I'm not at all certain why they are fascinating. Is it because often they're displayed a bit at a time - a sort of revealing? Is it because they put a view of a landscape in a larger context? Is it because you can 'see' a wider angle than you would normally - if you didn't turn your head? Does it mimic turning your head in some way?

 

Security in paradise -> thoughts about indexicality and context

 In Vanuatu it's common for people to travel home from work by out-rigger canoe. At various places along the coast, in close proximity to the nearby islands, you can see canoes drawn up on a beach during the day whilst their owners are at work, shopping or whatever. Some of the canoes are padlocked to mangrove roots. Quite an amusing sight - but not really. Once again, I'm just experiencing the discord between my view of nature and natural places and someone else's. It's common in the Sinai to see bundles of belongings, usually wrapped in a piece of cloth, left in the fork of an Acacia tree.

 

Questions about the weather

 I came across this interesting discussion in a forum for a game (Crysis by In-Crysis) to be released in 2007 Q3. Gamers are keen to see effects of weather in games, if this is anything to go by. Read entry #16 and beyond, for example.

On further investigation, apart from the weather, there are a number of interactions with the environment, some of which are shown in this brief video I particluarly liked the difused light in some of the screenshots; it seems that they have an interesting engine.

 

Built to unbuilt

This was sparked by a conversation with truna - thanks, truna. I'm starting to think about what we mean by 'natural place'. If for a moment I take a dualist, Cartesian position, and say that by 'natural place' I mean that part of the world independent of humans, truna's question would be, "Are there any?" To which she would answer, "No." The whole earth has been tramped upon, even if no-one has visited. Witness the amount of plastics in beach sand and the oceans. There is nowhere where the effects of humans are not felt. An alternative would be to think of nature as a discursive concept.

 

Maybe the 'best' VR I've seen - well, the movie anyway


From the Intel Developer Forum 2006. I particularly like the detailed rendering of the ground the avatar is running on - it's not completely even. Somewhat strangely, the unevenness of the ground does not affect the avatar's ability to run smoothly over it in any way...

Of course, the detailed landscape is also attractive. The developer is very aware of using landscape, lighting and weather to graphically and audibly represent atmosphere. I wonder if the developers think beyond just graphical representations, though.

This is my first attempt to post a flash movie hosted at YouTube. What I particularly like about this is that the movie downloads very rapidly - there's almost no lag. Secondly, we don't actually use up much of our hosting resources - the space is taken up on YouTube's servers. The idea is to make the process transparent - so you can load a movie using our site, but it ends up on YouTube (without the person uploading having to do anything additional). Viewing it will be similarly transparent.

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